attributes:
} prowess (in applying force),
° resilience (to damage, illnesses, sapce radiation, etc.),
= reflexes (run speed, jump height, sleight of hand),
; presence (in interaction with other living beings),
% resolve (mental resilience, and also perception),
+ reason (knowledge and logic).
they start at 0 (giving -5 to relative rolls) and go all the way up, beyond the skyline and into deep space (each point adding +1)
character-creation note: roll d12's (0-11), reroll 1's, have 4 more points to spend;
if all, but one, throws result at 4, throw the table and throw dices again
skills:
} Prowess:
Sports (how good you are in sapce olympics).
; Presence:
Swindling (are you good at lying?),
Scaring (do you even need to lie if you can leave mental scars?),
Swaying (do you want to resolve it peacefully but can't lie?),
Showstopping (are you trying to influence everybody with an interpretative dance?).
= Reflexes:
Petty tricks (if you want to cheat in a sapce poekr),
Pyrotechnics (if you fail to cheat, can you sommersault away with the grace of a firework),
Plying low (how well can you avoid everybody for the next few weeks, while they slowly forget you ever cheated in sapce poekr).
+ Reason:
Phenomenal preternatural paradigm (you are privy to the workings of the ancient beings of the universe),
Piety (you have learned everything about the ancient beings, including their phone number and address),
Past events (you found their graduation album and got a tattoo of their senior quote),
Practical paradigm (you are privy to the workings of modern beings),
Pasture-frolicking (you don't care about any of that but you like hugging trees and flying on giant butterflies - or vice versa),
Plundering (you have no cares in the world and are just very good at scavenging for loot).
% Resolve:
Perseverance (you are well aware about which giant butterflies are for eating and which ones are for flying),
Petting (you know that the truth is that both can be eaten, but with love and care both can be mighty steeds),
Prophesizing (inner workings of all creatures and butterflies and their intended actions are laid bare before your third to sixth eyes),
Pharmaceutics (woah, side-note, but guess you went and got that medical degree, huh),
Perception (perception).
each skill is bound to one attribute and added on the top of attribute bonus when applicable (but it's okay to revolutionize a skill application with another attribute, if one wants to). each level of a skill adds +1 to the roll, max skill level is 7 and their respective cost from 1 to 7: 1, 2, 2, 3, 3, 3, 4
character-creation note: 20 + d{reason} + d{resolve} skill points
(we picked this option, yes, no?)
education, experience. etc.:
specializations that require extended training, they use correlative skills' bonuses depending on the application, and have 2 levels:
no experience ― roll at disadvantage, cause you have no idea what you're doing
proficiency ― roll normally, you've come a long way
mastery ― roll with advantage, cause you're that good
they also include weapon training:
no experience ― roll normally, skill isn't applied, since you have no skill
proficiency ― roll normally, roll to dodge, roll to travel faster
mastery ― roll normally, add +2, cause you deserve that
and languages:
basic ― roll at disadvantage, you talk funny (this is also auto-translator level)
advanced ― roll normally, or don't roll, what's the point
proficiency ― roll with advantage, they're just too impressed you can speak so freely in their tongue
native ― idunno, advantage and +2? why not, you're not even gonna use it, the chances that you meat somebody from your species among 224,665,130,322 stars are so small that if they had physical manifestation it'd turn into a micro blackhole and evaporated in 6,5 plank time units
} prowess (in applying force),
° resilience (to damage, illnesses, sapce radiation, etc.),
= reflexes (run speed, jump height, sleight of hand),
; presence (in interaction with other living beings),
% resolve (mental resilience, and also perception),
+ reason (knowledge and logic).
they start at 0 (giving -5 to relative rolls) and go all the way up, beyond the skyline and into deep space (each point adding +1)
character-creation note: roll d12's (0-11), reroll 1's, have 4 more points to spend;
if all, but one, throws result at 4, throw the table and throw dices again
skills:
} Prowess:
Sports (how good you are in sapce olympics).
; Presence:
Swindling (are you good at lying?),
Scaring (do you even need to lie if you can leave mental scars?),
Swaying (do you want to resolve it peacefully but can't lie?),
Showstopping (are you trying to influence everybody with an interpretative dance?).
= Reflexes:
Petty tricks (if you want to cheat in a sapce poekr),
Pyrotechnics (if you fail to cheat, can you sommersault away with the grace of a firework),
Plying low (how well can you avoid everybody for the next few weeks, while they slowly forget you ever cheated in sapce poekr).
+ Reason:
Phenomenal preternatural paradigm (you are privy to the workings of the ancient beings of the universe),
Past events (you found their graduation album and got a tattoo of their senior quote),
Practical paradigm (you are privy to the workings of modern beings),
Pasture-frolicking (you don't care about any of that but you like hugging trees and flying on giant butterflies - or vice versa),
Plundering (you have no cares in the world and are just very good at scavenging for loot).
% Resolve:
Perseverance (you are well aware about which giant butterflies are for eating and which ones are for flying),
Petting (you know that the truth is that both can be eaten, but with love and care both can be mighty steeds),
Prophesizing (inner workings of all creatures and butterflies and their intended actions are laid bare before your third to sixth eyes),
Pharmaceutics (woah, side-note, but guess you went and got that medical degree, huh),
Perception (perception).
each skill is bound to one attribute and added on the top of attribute bonus when applicable (but it's okay to revolutionize a skill application with another attribute, if one wants to). each level of a skill adds +1 to the roll, max skill level is 7 and their respective cost from 1 to 7: 1, 2, 2, 3, 3, 3, 4
character-creation note: 20 + d{reason} + d{resolve} skill points
(we picked this option, yes, no?)
education, experience. etc.:
specializations that require extended training, they use correlative skills' bonuses depending on the application, and have 2 levels:
no experience ― roll at disadvantage, cause you have no idea what you're doing
proficiency ― roll normally, you've come a long way
mastery ― roll with advantage, cause you're that good
they also include weapon training:
no experience ― roll normally, skill isn't applied, since you have no skill
proficiency ― roll normally, roll to dodge, roll to travel faster
mastery ― roll normally, add +2, cause you deserve that
and languages:
basic ― roll at disadvantage, you talk funny (this is also auto-translator level)
advanced ― roll normally, or don't roll, what's the point
proficiency ― roll with advantage, they're just too impressed you can speak so freely in their tongue
native ― idunno, advantage and +2? why not, you're not even gonna use it, the chances that you meat somebody from your species among 224,665,130,322 stars are so small that if they had physical manifestation it'd turn into a micro blackhole and evaporated in 6,5 plank time units